Normally, it wouldn’t be a big deal to dump some things because the game keeps every single item in the place you dropped it no matter where you travel on the map, but remember the aggravating sailing? I definitely do not want to waste my time traveling back for sticks or thick grass, so I just did without them. The biggest gripe here, though, is the fact that there are way more items than there is space for. You can use the degraded food items as ingredients for different potions. Overall, the item gathering and degradation are perfectly fine and works well. That is, if you have enough room for them or you have any. The only nice thing is that you can pause the game by opening up the food pouch and using life restoring items. And in the high chance that you get hit by the enemy because there’s a slowness about Kara (or is it lag?) you’ll mostly likely not just get hit once, but 2, 3, or 4 times in a row because when Kara falls over, she takes an eternity to get up but is blessed with zero invincibility in the time that you have no control over her movements. Parry never worked for me, ever, and lunge means you will get hurt and likely miss anyways. Trying a slingshot or arrow is entirely too slow/weak and easily ends with your injury. The worst part, though, is that even if you dodge and attack, the hit only lands every 3rd or 4th time as the enemy will dodge your attacks. Battles with large monsters or bosses end up being boring strafe -> dodge -> attack battles. However, the only one I was able to use properly without unfailing injury was the dodge and attack. Eventually, you will find abilities that allow you to parry, roll and attack, and charge-lunge. Weapons so far include the unbreakable knife, spears, slings, and bow/arrow. Kara can dodge, attack, jump, target, and run. You can upgrade your sail with the increasingly better quality materials which does increase speed, but it doesn’t help much when the wind refuses to cooperate. Some parts of Wind Waker are like that simply because you would soon find something to make life easier, but I’ve made it to Chapter 4 and there is still nothing. Aaaand again with the ridiculously slow and cumbersome traverse. Initially not a big deal because I figure it’s just my bad luck, but it occurred without fail and even when I decided to utilize the wind direction to head back to a previously visited island, the wind changed dramatically halfway through the trek. I don’t know if it was bad luck or what, but simply EVERY SINGLE TIME I departed one island for another, the wind was blowing the exact opposite direction. However, frustration soon became the name of the game. At first it wasn’t so bad because I’d loved the heck out of The Legend of Zelda: The Wind Waker, and Windbound reminded me of the beloved game. Not my favorite thing to contend with, but it is a survival game after all.Īs the game progressed, I was able to outfit my boat with a sail and experience probably the most damning part of the game for me: Sailing. In this game, there time-related degradation such as hunger bar, food spoilage, and breaking weapons. With each new chapter, you find better materials and monsters, allowing you to, naturally, craft better quality items and upgrades including weapons, tools, and boats. As you gather and find new materials, new recipes unlock, forming a collection element that keeps you gathering. I LOVE gathering things! Kara put together her little boat made from grass and sticks and off I went with an oar to navigate different islands. The tutorial popups weren’t too pushy and I went about gathering things and trying out the moves. The game began well enough with an intro that wasn’t too long, and soon you were thrown onto an obvious tutorial-area. Not only did the graphics look good, the survival elements were intriguing, and a female protagonist? Bring it! I chose the easiest difficulty which would allow me to keep all of my items upon death and hit Start. I was very excited about playing this game when I first bought it. Cons: Battle system, repetitive, slowness, several irritating elements, debilitating lack of storage, wind-dependent sailing, whole-level-repeat upon death.Pros: Survival elements, Wind Waker style of playing (if you like that), crafting system, pleasing graphics, music not overbearing or annoying.You control Kara, a survivor of a calamity on her solo journey to find answers and survive her island world. Windbound by Koch Media is a survival action/adventure game released on the Switch and other game platforms August 2020.
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